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Assignment

' This week I began formulating a basic game conept for the final project. The project then would incorporate elements from both Physical Computing and Computational Art & Design courses. Below are is the first iteration of a gameboard/textile which would be embedded with capacitive sensors. The rectangular features on the board are divided further into smaller rectangles. These rectangles correspond to a specific step location on a step sequencer. the smallest recangles represent eighth notes, the middle-sized rectangles are for quarter notes and the larger rectangles are half notes. The players would then listen for a gap in a repeating loop where they could fit a note. Overlap of notes ends the game.

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Below, a further iteration of the gameboard can be seen along with a description of the game concept.

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In some ways the starting point for the game concept involves ironing out the game dynamics and balancing these against what is possible or achievable within p5js. The following slide mentions a few of these considerations.

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While I’m not entirely committed to p5js at this point it seems that the capacitive sensor of choice for this project is the Trill Craft which would allow for multiple inputs for my touch button arrays.

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